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control_mesh_adjust_geometry index geometry_entity_item_0
geometry_entity_index_0 geometry_entity_item_1
geometry_entity_index_1

The nodes of the geometry entity 0 are replaced such that they neatly follow the boundary of geometry 1. In this way, it is easy to make a mesh with elements precisely in specific regions, if this is required to give separate element_group data (e.g. materials) to the geometry and it is too difficult to make the mesh at once ok for this.

Nodes moved in this process automatically get a node_boundary record.

The created mesh may be quite distorted. Consider using control_mesh_remesh.



tochnog 2001-09-02